Advanced Certificate in Houdini: 3D Modeling Mastery
-- ViewingNowThe Advanced Certificate in Houdini: 3D Modeling Mastery is a comprehensive course designed to equip learners with the advanced skills required for 3D modeling in the modern industry. This certification program focuses on Houdini, a powerful 3D animation software used in film, TV, and game design.
5,039+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠3D Modeling Fundamentals with Houdini: An introductory unit focusing on the basics of 3D modeling with Houdini, including navigating the interface, understanding the node network, and creating simple geometric objects.
⢠Polygon Modeling Techniques: This unit will cover advanced polygon modeling methods, such as edge loops, extrusions, and beveling, to create complex models with a high level of detail.
⢠NURBS and Curve Modeling: Explore the use of NURBS and curves in Houdini, including how to create and manipulate these shapes, and how to convert them into polygons.
⢠Advanced Houdini Nodes and Procedural Modeling: This unit delves into the advanced use of Houdini's node network, with a focus on creating reusable assets and procedural models, including the use of VOPs, COPs, and CHOPs.
⢠Dynamic Modeling and Simulation: Learn how to use Houdini's powerful simulation tools to create dynamic models, such as cloth, hair, and rigid body simulations.
⢠Texture Mapping and Materials: Master the art of texture mapping and creating materials in Houdini, including UV layouts, projection mapping, and shader networks.
⢠Rendering and Lighting Techniques: This unit covers the fundamentals of rendering and lighting in Houdini, including the use of different rendering engines, such as Mantra and Arnold, as well as the creation of realistic lighting setups.
⢠Animation and Rigging in Houdini: Learn how to create complex animations and rigs in Houdini, including character rigging, facial animation, and particle animation.
⢠Houdini
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë