Professional Certificate in Applying Accessibility in Game Design
-- ViewingNowThe Professional Certificate in Applying Accessibility in Game Design is a crucial course for all aspiring and established game designers. This certificate program highlights the importance of accessibility in the gaming industry, ensuring that games are developed to be inclusive and enjoyed by all players, regardless of their abilities.
7,702+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠Fundamentals of Accessibility in Game Design: An introduction to accessibility, its importance, and how it applies to game design. This unit covers the various types of disabilities and how they affect gameplay. ⢠Game Accessibility Guidelines: An overview of the most important accessibility guidelines, including those from the IGA, AGDF, and AbleGamers. This unit covers how to implement these guidelines in game design. ⢠Assistive Technologies in Game Design: An exploration of the various assistive technologies available, such as screen readers, switch controls, and adaptive controllers. This unit covers how to design games that can be played with these technologies. ⢠Designing for Cognitive Accessibility: A deep dive into designing games for players with cognitive disabilities, such as dyslexia, autism, and ADHD. This unit covers how to create games that are easy to understand and navigate. ⢠Designing for Motor Accessibility: A focus on designing games for players with motor disabilities, such as quadriplegia and cerebral palsy. This unit covers how to create games that can be played with minimal physical input. ⢠Testing for Accessibility: An introduction to testing games for accessibility, including how to conduct playtesting with diverse groups of players. This unit covers how to gather feedback and make necessary adjustments to improve accessibility. ⢠Accessible User Interface Design: A deep dive into designing accessible user interfaces, including menus, buttons, and other interactive elements. This unit covers how to make these elements easy to see, hear, and interact with. ⢠Accessible Audio Design: An exploration of designing accessible audio for games, including how to create meaningful auditory cues and how to make games accessible for deaf and hard-of-hearing players. ⢠Marketing Accessible Games: A focus on how to market accessible games to a wide audience, including how to communicate the game's accessibility features to potential players.
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë